← ゲーム一覧に戻る

GAME DATABASE · ゲーム情報

Warplan Pacific

発売済みPC

官方原文 · English

ゲーム紹介

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

ゲームプレイ

The game's scale is massive, covering 62 different potential countries , in a map large 50 miles / 80km per hex using a modified Mercator map scaling to allow a flowing game that doesn’t overload the player. The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 1 capital ship + support ships.

The map is Hex based, with 15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types with new city images, 5 different strategic resources.

Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging. With the Pacific theatre communications intelligence is introduced for more enhanced naval action.

Combat takes place on Land , with multihex attack based on operation points allowing for multiple moves and attacks allowing for frontline breakthroughs, on Air , where you can attack selected targets and may automatically support land attacks, attack supply convoys, and protect convoys, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Pursuit, Sub, Sub Hunter, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy land formations.

Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the difficulties of supplying troops overseas in the Pacific. The WarPlan engine has a built in diplomatic mechanic available but for the Pacific theatre it is disabled at the scenario level.

WARPLAN PACIFIC INCLUDES HOTSEAT and PBEM MULTIPLAYER

背景

WarPlan Pacific uses the same game system as WarPlan Europe with additional features and improvements. The game covers all the nations at war in the Pacific theatre from December 1941 to 1945.

Pacific 1941 – This scenario starts on December 7th 1941 with the attack at Pearl Harbor. It allows the players to experience the full war from start to finish.

Pacific 1942 – This scenario starts on May 1942 just before the Battle of Coral Sea. This allows players to skip the initial landings and get right into the carrier battle action.

公式紹介の全文

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

SCALES

WarPlan Pacific uses the same game system as WarPlan Europe with additional features and improvements. The game covers all the nations at war in the Pacific theatre from December 1941 to 1945.

The game's scale is massive, covering 62 different potential countries , in a map large 50 miles / 80km per hex using a modified Mercator map scaling to allow a flowing game that doesn’t overload the player. The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 1 capital ship + support ships.

MAP

The map is Hex based, with 15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types with new city images, 5 different strategic resources.

Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging. With the Pacific theatre communications intelligence is introduced for more enhanced naval action.

COMBAT SYSTEM

Combat takes place on Land , with multihex attack based on operation points allowing for multiple moves and attacks allowing for frontline breakthroughs, on Air , where you can attack selected targets and may automatically support land attacks, attack supply convoys, and protect convoys, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Pursuit, Sub, Sub Hunter, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy land formations.

22 different units with 15 different attributes, 17 different technological advancements, 14 different specialties. Each country has their own units with their own attributes.

Additionally, units can be impacted by: Breakdown - Land infantry units can be split or reformed, corps may detach a division, armies may split, Formation – Small infantry formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. Stacking is 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations.

COUNTRY MANAGEMENT

Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the difficulties of supplying troops overseas in the Pacific. The WarPlan engine has a built in diplomatic mechanic available but for the Pacific theatre it is disabled at the scenario level.

SCENARIOS

Pacific 1941 – This scenario starts on December 7th 1941 with the attack at Pearl Harbor. It allows the players to experience the full war from start to finish.

Pacific 1942 – This scenario starts on May 1942 just before the Battle of Coral Sea. This allows players to skip the initial landings and get right into the carrier battle action.

China 1937 – Replay the invasion of China until the start of the war in Europe. Excellent introduction scenario for the land war.

Okinawa 1945 – A short introduction scenario so players can get a feel for the land and naval systems.

Solomons 1942 – Experience one of the most challenging and interesting segments of the Pacific war. Equal sides, different strengths, weaknesses, and goals.

WARPLAN PACIFIC INCLUDES HOTSEAT and PBEM MULTIPLAYER

公式動画

Trailer

動作環境

Windows

最低動作環境

最低配置: 操作系统 *: Windows 8.1, Windows 10 64 bit only 处理器: SSE2 instruction set support, ARM, ARM64 显卡: Graphics card with DX11 (shader model 4.0) capabilities DirectX 版本: 11 存储空间: 需要 550 MB 可用空间 声卡: DirectX 11 compatible sound card 附注事项: Game Play Screen Resolution 1366x768 or higher; Editor Screen Resolution 1920x1080 or higher

対応言語

英语 * * 具有完全音频支持的语言

* はストアに記載されたフル音声対応です。明記のないインターフェース・字幕・音声への対応は推測しません。

ゲームエンジン

The WarPlan engine has a built in diplomatic mechanic available but for the Pacific theatre it is disabled at the scenario level.

この情報は役に立ちましたか?

問題を報告・訂正を提案

読み込み中…

各アカウントは内容の版ごとに1回評価できます。AIが情報源を確認し、判断できない重要な問題は管理者に引き継ぎます。ユーザー情報や報告文は公開されません。