Game news · AI

Hope in the City turns detective work into sketchbook-driven deduction

Published:2026-11-05 15:20 UTC · Updated:2026-11-05 15:20 UTC

Hope in the City is a narrative mystery adventure whose protagonist investigates her parents’ disappearance with an artist’s eye and a sketchbook rather than traditional detective tools. It launches November 11, 2026, on XBOX Series X|S, XBOX on PC, and Steam, and will be available day one with XBOX Game Pass.

Hope in the City turns detective work into sketchbook-driven deduction
Image:Xbox Wire:Hope in the City: Why This Detective Uses a Sketchbook Instead of a Badge

A missing-persons mystery without detective authority

Hope Song is preparing to leave for art school overseas when she comes home to a ransacked apartment and discovers that her parents are missing. Unlike a traditional detective, she has no authority to demand answers, and the people around her are reluctant to talk. The developers say this restriction shaped the central question behind the investigation system: how would someone like Hope search for the truth? Their answer was her sketchbook.

Hope’s limitations carry into the story. She may be unable to say what she is thinking or persuade others to help, but her notebook lets her question anything, make unexpected connections, and consider ideas she would never voice aloud. The design gives players freedom through Hope’s private reasoning even when her actions are constrained.

Combining thoughts opens new paths

As Hope explores Shenyang, clues, conversations, and observations enter her notebook. Players can combine any two thoughts to see what connection they produce. A successful pairing creates an insight or breakthrough, unlocking new dialogue, locations, and investigative leads; what Hope learns can then be taken to other characters, giving the player a choice about what to ask.

The system was initially less satisfying. During early prototyping, unrelated observations repeatedly produced the same generic response, which made experimentation boring. Writers therefore created a distinct response for every combination, even when it does not advance the case. Hope might make a joke, reveal part of her personality, or stumble toward a subtle hint, encouraging players to experiment without fearing every incorrect answer.

Extensive playtesting then exposed a different balance problem: some connections the team considered obvious proved surprisingly difficult for players to find. The notebook interface and clues were repeatedly refined to preserve the satisfaction of an idea clicking into place while making the so-called “wrong” answers more engaging.

A notebook drawn from Hope’s perspective

The notebook was designed to feel like something Hope herself would draw rather than a collection of conventional game assets. Artist Calista Antonio created more than 100 hand-drawn sketches, approaching each page as a quick visual impression of what Hope notices and how she feels instead of as a polished illustration.

Antonio combined 3D tools with traditional drawing. She used models and assets from the game to block out perspectives and pose characters in 3D, then developed those forms with linework and digital watercolour. Her own experience also informed Hope: Antonio has Chinese heritage and, like Hope, left Asia at 17 to pursue art in Canada. Paintings by Antonio even appear on the walls of Hope’s bedroom.

At a glance
Launch details
Hope in the City launches November 11, 2026, on XBOX Series X|S, XBOX on PC, and Steam. It will be available day one with XBOX Game Pass.
The mystery
You play as 17-year-old aspiring artist Hope Song in Shenyang, Northeast China, who returns home to find her apartment ransacked and her parents missing.
Notebook investigation
Hope records clues, conversations, and observations in her notebook. Combining any two thoughts can produce insights and breakthroughs that open new dialogue, locations, and leads.
No dead-end combinations
Writers created an individual response for every combination, even when it does not advance the investigation; Hope may joke, reveal her personality, or offer a subtle hint.
Hand-drawn notebook
Artist Calista Antonio created more than 100 hand-drawn sketches for the game, combining game models and assets with linework and digital watercolour.

Related games

Hope in the City

Sources and language information

Original source

Official information · Source language: English

Source region / storefront: Not specified by the source; language does not imply availability.

Was this information useful?

Report or suggest a correction

Loading feedback…

One rating per account and content revision. AI checks feedback against sources; important unresolved disputes go to the owner. Your identity and message are not public.
← Back to news