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Marvel Cosmic Invasion: The Siege of Castle Doom arrives November 10

Published:2026-10-26 17:14 UTC · Updated:2026-10-26 17:14 UTC

The second Marvel Cosmic Invasion DLC adds a replay-focused game mode set in Doom’s Castle Doomstadt, combining classic Beat Em Up combat with an evolving structure and new playable characters The Invisible Woman and Doctor Doom. Castle Doomstadt opens within Marvel Cosmic Invasion on November 10.

Marvel Cosmic Invasion: The Siege of Castle Doom arrives November 10
Image:PlayStation Blog:New Marvel Cosmic Invasion: The Siege of Castle Doom gameplay details

Design and combat

The second DLC’s new mode was designed to deliver the replayability players wanted by mixing classic Beat Em Up combat with an evolving format that adds a new angle and challenge to the genre. It also accompanies the addition of The Invisible Woman and Doctor Doom as playable characters. Doom’s Castle Doomstadt was chosen as the setting, with the mode organized around the contrast between Reed Richards and Doctor Doom: voice-overs have the Fantastic Four leader guide the heroes while Doom mocks their attempt to invade Doomstadt. The aim was to enhance the main campaign with new equipment, power-ups, strategies and decisions capable of changing a run within seconds.

Doom’s Siege Gauge

As Doctor Doom’s new Cosmic Inductor charges with the energy needed to give him massive power, the Siege Gauge rises whenever enemies defeat the heroes in Castle Doom. Each victory instead yields batteries that charge a Stabilizer, slowing Doom’s progress. Players must be careful not to increase the Siege Gauge before gathering enough batteries to create Stabilizers and give Reed Richards the chance to increase the hero’s efficiency with the help of Perks.

An ever-changing castle

The level design aims to create navigation and surprise within Castle Doomstadt’s corridors. Encounters, dangers and patterns can change between runs, becoming familiar after multiple attempts without removing the sense of adventure. The Siege of Castle Doom has more than five times more encounters than the main game, before adding events, traps and hazards as environmental challenges. Reaching Doctor Doom is difficult: the Halls of Doom contain medieval-era tools, harsh blizzards freeze the Castle Battlements, and treacherous elevator platforms stand in the Tower of Solitude, where Doom is developing experiments. Progress therefore requires choosing a direction through themed doors.

What lies behind the doors

Equipment arms the player with special powers such as force fields or devastating energy blasts. Events lead heroes into an arena where the rules are temporarily changed, potentially producing bonuses or penalties depending on the outcome. Heal restores a hero’s health, while Infinite can gift the player infinite ammo or infinite focus. Progression provides a random amount of batteries that fill Reed’s Stabilizer Gauge.

Building the team

The Perks system supports leveling along Offense, Defense and Tactical branches, with each branch following its own theme. Perks apply individually to each hero, allowing the squad to combine different strengths. Coordinating build decisions creates strategy and more opportunities for victory. In multiplayer, an MVP system rewards the most effective players in each run by displaying their statistics.

Back at the lab

Collecting Stabilizers allows heroes to reach Reed Richard’s Lab, expand their experience and unlock additional content. New equipment, events and modifiers reshape the Castle Doom experience, while completing a run unlocks a new palette for the hero. The developers invite players to Castle Doomstadt for a new adventure within Marvel Cosmic Invasion on November 10.

At a glance
Replay-focused second DLC
The developers conceived the second DLC as a mode built around substantial replayability, combining classic Beat Em Up combat with an evolving format.
Two new playable characters
The mode accompanies the addition of The Invisible Woman and Doctor Doom as playable characters.
Doom’s and the heroes’ gauges
Doctor Doom’s Cosmic Inductor gains energy as he attempts to make himself Earth’s Champion. The Siege Gauge rises when heroes are defeated, while victories produce batteries that charge a Stabilizer and stall Doom’s progress.
More than five times the encounters
The Siege of Castle Doom has more than five times more encounters than the main game, without the addition of new events, traps and hazards that form the environmental challenges.
Environmental challenges
The Halls of Doom feature medieval-era tools, blizzards freezing the Castle Battlements, and treacherous elevator platforms in the Tower of Solitude, where Doom is developing experiments.
Themed doors
To advance through the halls, players choose their direction through themed doors, which can lead to Equipment, Events, Heal, Infinite or Progression rewards.
Door reward types
Equipment grants special powers such as force fields or energy blasts; Events temporarily alter arena rules and may provide bonuses or penalties; Heal restores health; Infinite can grant unlimited ammunition or focus; and Progression provides batteries for Reed’s Stabilizer Gauge.
Individual hero Perks
Perks are applied individually to each hero and branch into Offense, Defense and Tactical paths. Multiplayer also includes an MVP system that showcases the statistics of the most effective players in each run.
Lab progression and unlocks
Collecting Stabilizers lets heroes visit Reed Richard’s Lab to gain experience and unlock equipment, events, modifiers and new character palettes.
November 10 adventure
Castle Doomstadt is scheduled to open within Marvel Cosmic Invasion on November 10.

Sources and language information

Original source

Official information · Source language: English

Source region / storefront: Not specified by the source; language does not imply availability.

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