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Godzilla: Destroy All Monsters Melee Remastered fighter guide

Published:2026-11-02 14:35 UTC · Updated:2026-11-02 14:35 UTC

Godzilla: Destroy All Monsters Melee Remastered offers 12 kaiju with distinct stats, movesets and special abilities ahead of its PlayStation 5 release on November 3. The roster spans approachable starters, zoning specialists, rushdown fighters, grapplers and heavily armed machines, so the best fighter depends on how you want to fight.

Godzilla: Destroy All Monsters Melee Remastered fighter guide
Image:PlayStation Blog:Godzilla: Destroy All Monsters Melee Remastered fighter guide

Straightforward starts

Heisei Godzilla is the easiest recommendation for newcomers. The default fighter has high starting health and competent all-around stats, while his swift claws and tail wake-up strike make many melee combinations useful for beginners. His high-energy pulse is powerful, but its slow charge can be countered, and ranged opponents can exploit his sluggish projectiles.

Godzilla 2000 is a more mobile but slightly weaker alternative to Heisei Godzilla. The guide describes him as fairly balanced and arguably easier to use, making him a solid choice when the default Godzilla is already being taken by someone else.

Control the battlefield

King Ghidorah is the roster’s dedicated zoning fighter. His resilience, varied projectiles and gravity beams let him keep opponents at a distance, while a lightning blast requires no charge during flight. Flight consumes energy, however, and his lack of arms and stubby legs leave him poorly suited to close combat.

Anguirus is built around defense and counter-attacks. He is fast and aggressive, but low power and the absence of long-range attacks limit him as a direct attacker. His block has a slow turning animation and can damage opponents through his rear spines, while high defense and solid grappling make him a dangerous defender.

Mecha-King Ghidorah trades some raw power for a more useful arsenal and versatile grappling. His shield and energy-draining projectiles stand out, but he remains slow, and sustaining attacks such as his shield requires energy, leaving him vulnerable to prolonged assaults when reserves are depleted.

Hit, move and exploit openings

Megalon specializes in hit-and-run play through tunnelling. He can evade attacks, emerge to grab opponents and combine his mobility with several electricity attacks, although burrowing consumes energy. His below-average defense means he is not built to absorb sustained punishment.

Gigan is the aggressive rushdown option. He is swift, can teleport for greater range and evasion, and his hooks deliver damage-heavy edged strikes. His Laser Eye is unwieldy and he is vulnerable to energy attacks, but he still offers a useful mixture of melee and ranged offense.

Rodan prioritizes raw speed. He is the fastest monster and the most mobile in the air, pairing a powerful breath attack with speedy melee strikes for a hit-and-run style. His durability is extremely low and he has the weakest defense in the roster, so trading blows is not recommended.

Heavy hitters and close-range grapplers

Destoroyah is a powerful mid-range tank with brutal physical attacks and high-damage energy attacks that are often unblockable. His strongest abilities are extremely power hungry, and his painfully slow movement leaves him potentially ineffective when those attacks are unavailable.

Orga relies on long reach and enormous hands to dominate close and mid-range fights. His relative sluggishness works against opponents resistant to blunt attacks or too quick to grab, while the paralysing goo has a high energy cost that can expose him after a miss.

Armored weapons specialists

Mechagodzilla is the heavier ranged specialist. Its space titanium, lasers, missiles and plasma cannon are supported by better defensive stats than Kiryu, and it also has a flying head-butt. Flying and many ranged attacks require energy; once depleted, the automaton is left with underwhelming grabs and sluggish melee.

Kiryu offers more balanced stats than Mechagodzilla and is described as an optimal weapons-ready, energy-hungry alternative. He is a heavily armored walking and flying arsenal whose Absolute Zero Cannon enables a punchy rage attack.

At a glance
Release
Godzilla: Destroy All Monsters Melee Remastered is set for PlayStation 5 on November 3.
Beginner pick
Heisei Godzilla is the default character, offering high starting health, balanced stats and beginner-friendly melee combinations.
Zoning pick
King Ghidorah is resilient, controls distance with multiple projectiles and can attack while airborne with an uncharged lightning blast, but is weak in melee.
Defense pick
Anguirus combines high defense and grappling with a rear-spine counter to blocking attacks, though his low power and lack of long-range attacks favor counter-attacks.
Speed pick
Rodan is the fastest and most aerially mobile fighter, but also has the roster’s weakest defense, making close exchanges risky.
Heavy ranged pick
Mechagodzilla carries lasers, missiles and a plasma cannon with better defensive stats than Kiryu, but depleted energy weakens its flight, ranged attacks and melee options.

Related games

Godzilla: Destroy All Monsters Melee Remastered

Sources and language information

Original source

Official information · Source language: English

Source region / storefront: Not specified by the source; language does not imply availability.

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