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Nebula Blink

ReleasedPC

About the game

Real-time space-fleet tactics where formation, facing and weapon arcs decide every engagement. Command 35 operations from both sides of a galactic war.

Gameplay

Command formations: select several ships and they preserve their relative spacing around the lead vessel. Keep a battle line intact, split it to envelop, or concentrate it for a breakthrough.

Bring weapons to bear: guns fire from their actual mounts and arcs. Broadside launchers, all-round point defense and a front-only spinal beam all demand different headings.

Read the whole sector: radar, fog of war, contact records and terrain matter as much as the ship directly under your cursor.

Damage persists: fire slows reloads, fuel leaks shorten aircraft endurance, flight decks can be knocked offline, weapon mounts can be disabled or destroyed, and accumulated speed loss can stop a ship outright.

Carriers and orbital fortresses launch three kinds of craft: space-superiority fighters, humanoid assault craft and lance/bomb attackers. Choose aircraft and launch strength by hangar slot. Attackers can switch between Lance, Bomb and unarmed loadouts; changing the loadout imposes maintenance time, so commit before the next wave launches.

Fight across deep space, plasma belts, asteroids, asteroid fields, dark nebula masses, fortress walls, giant asteroids, debris fields, fortress cores and plasma streams. Depending on the terrain, ships may slow, accuracy may fall, projectiles may be blocked or detonated, and plasma streams can physically push ships and lances out of the flow.

Background

Replay the same war from the Empire side with its own progression and alternate briefings.

Complete official description

NEBULA BLINK is a real-time space-fleet tactics game where positioning is firepower. Command warships, carriers, strike craft and orbital installations through a 35-operation campaign fought from both sides of a galactic war.

A FLEET, NOT A DOOM STACK

Command formations: select several ships and they preserve their relative spacing around the lead vessel. Keep a battle line intact, split it to envelop, or concentrate it for a breakthrough.

Bring weapons to bear: guns fire from their actual mounts and arcs. Broadside launchers, all-round point defense and a front-only spinal beam all demand different headings.

Read the whole sector: radar, fog of war, contact records and terrain matter as much as the ship directly under your cursor.

EVERY SHOT HAS CONSEQUENCES

The Solray-class beam battleship's spinal weapon has an extremely narrow forward arc. Its beam pierces every unit on the line, including friendly ships.

Gravity lances are slow, scarce and punishing. Lead the target or turn the hull before the firing window closes.

Damage persists: fire slows reloads, fuel leaks shorten aircraft endurance, flight decks can be knocked offline, weapon mounts can be disabled or destroyed, and accumulated speed loss can stop a ship outright.

RUN THE CARRIER WAR

Carriers and orbital fortresses launch three kinds of craft: space-superiority fighters, humanoid assault craft and lance/bomb attackers. Choose aircraft and launch strength by hangar slot. Attackers can switch between Lance, Bomb and unarmed loadouts; changing the loadout imposes maintenance time, so commit before the next wave launches.

TEN TERRAIN TYPES

Fight across deep space, plasma belts, asteroids, asteroid fields, dark nebula masses, fortress walls, giant asteroids, debris fields, fortress cores and plasma streams. Depending on the terrain, ships may slow, accuracy may fall, projectiles may be blocked or detonated, and plasma streams can physically push ships and lances out of the flow.

35 OPERATIONS, TWO PERSPECTIVES

The first five operations are guided tutorials.

Complete all 35 operations as the Planetary Union to unlock the Galactic Empire campaign.

Replay the same war from the Empire side with its own progression and alternate briefings.

Each faction fields 16 unit types spanning warships, support vessels, facilities and strike craft.

POST-CAMPAIGN CREATION TOOLS

These tools unlock after completing both faction campaigns.

Unit Arsenal: edit hull, shield, speed, turn rate, armor, visibility, hangars, weapon statistics, firing arcs and mount positions.

Scenario Editor: paint a 360x270 sector, place both fleets, and configure victory conditions, time limits and reinforcements.

The configuration menu also includes editable terminology dictionaries for Japanese, English and Italian.

SYSTEM REQUIREMENTS

Minimum target: Windows 10 or 11 (64-bit), 1280x720 display, HTML5 Canvas-capable graphics.

Single-player game. Network multiplayer is not included in this release.

AI USE, MODS AND RIGHTS

Parts of this work's production use AI-generated or AI-assisted content and tools, including Gemini, ChatGPT and Claude.

Purchasers may use this work with AI tools, including for AI learning or training, and may create, distribute or sell MODs and modified products at their own responsibility. You are responsible for legal compliance, third-party rights and the rules of any service or marketplace you use.

Copyright is not waived. Where reasonably possible, please identify NEBULA BLINK as the source and preserve relevant credits.

Official videos

Nebula blink trailer

System requirements

Windows

Minimum requirements

最低配置: 需要 64 位处理器和操作系统 操作系统: Windows 10, 11 处理器: Intel Core i3 相当以上 内存: 4 MB RAM 存储空间: 需要 364 MB 可用空间

Recommended requirements

推荐配置: 需要 64 位处理器和操作系统 操作系统: Windows 10, 11 处理器: Intel Core i3 相当以上 内存: 4 MB RAM 存储空间: 需要 364 MB 可用空间

Supported languages

英语, 意大利语, 日语

* Indicates full audio as listed by the store. Interface, subtitle or audio support is not inferred when unspecified.

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