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Tomb Raider - The Final Hours Digital Book

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About the game

How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the...

How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the game left on the cutting room floor.

Background

Behind the scenes look at the making of the new “Tomb Raider.” Exclusive concept art and video of game elements left on the cutting room floor, including rejected game design ideas. Interactive features including 360 degree panoramas of the Crystal Dynamics office, an interactive music mixer, and more.

Complete official description

How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the...

How did Crystal Dynamics reinvent Tomb Raider? The Final Hours of Tomb Raider is a digital book that takes you inside the studio during the four year development of this franchise reboot. Journalist Geoff Keighley chronicles the team’s journey, illustrating this 11,000 word story with never-before-seen art and videos from parts of the game left on the cutting room floor.

Key Features

In the Final Hours of Tomb Raider, Crystal Dynamics reveals:

Behind the scenes look at the making of the new “Tomb Raider.” Exclusive concept art and video of game elements left on the cutting room floor, including rejected game design ideas. Interactive features including 360 degree panoramas of the Crystal Dynamics office, an interactive music mixer, and more.

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