About the game
The biggest little RPG in the world. Post-apocalyptic retro space adventure with an extreme focus on role-playing and replayability. Inch wide, miles deep - intentionally short yet surprisingly deep.
Inspired by classic Western isometric RPGs, this is hardcore role-playing game set in space 20 years post-major conflict over asteroid mining.
Gameplay
This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talker , sneaky hacker or brawling bully ; or something else - it's your choice: distribute the points in character creation and make decisions when playing .
There are always multiple ways to solve problems ( quests ), usually tied to your character's skills and abilities - play to your character's strengths, and work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight-up pickpocket the guy - all items are always realistically placed in NPC inventories.
Your actions, and your decisions matter to the game world . Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. In the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.
You have an objective but how you approach it - it's up to you; the game map is as open to you as reasonably possible (it's a stranded spaceship after all) and there is no single true path to the end. If you know where to go, and what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you've got freedom to spare.
You can complete the game without killing anyone. In fact, combat is completely optional . But if you want to fight - there are no immortal or "essential" NPCs - everyone everywhere has a finite amount of HP and is fair game.
The game features old-school tactical turn-based combat with grid-based movement, action points and dice rolls.
Background
Post-apocalyptic space exploration.
Complete official description
Inspired by classic Western isometric RPGs, this is hardcore role-playing game set in space 20 years post-major conflict over asteroid mining.
Built on classic RPG fundaments
Post-apocalyptic space exploration.
Focus on role-playing (...sometimes to the extreme !).
It's ok to fail - because there are many ways to solve every problem.
Completely optional combat .
Role playing
This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talker , sneaky hacker or brawling bully ; or something else - it's your choice: distribute the points in character creation and make decisions when playing .
But once the character has been created, be ready for not only abilities but also limitations .
For example, characters with low CHARM value will find that often NPCs won't even talk to them because of how repulsive they are; or speech - if low, that means you are a shy introvert, unable to initiate the dialogue yourself. Lacking computer skills ( scitec )? You accidentally crash terminals when trying to use them. Low tinker ? Tools might break in your inept hands. Sometimes even too much is not good - too strong ( PHYSICAL ) and you cannot squeeze into vents thus unable to make use of some shortcuts. And so on - your character stats will significantly affect your gameplay style .
Multiple solutions
There are always multiple ways to solve problems ( quests ), usually tied to your character's skills and abilities - play to your character's strengths, and work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight-up pickpocket the guy - all items are always realistically placed in NPC inventories.
Note: there are usually 3-8 ways to complete a quest in the game. They can trigger related events in the near future or lead to a different ending in the end slides.
Choice & Consequence
Your actions, and your decisions matter to the game world . Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. In the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.
Non-linear world
You have an objective but how you approach it - it's up to you; the game map is as open to you as reasonably possible (it's a stranded spaceship after all) and there is no single true path to the end. If you know where to go, and what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you've got freedom to spare.
Optional but unlimited violence
You can complete the game without killing anyone. In fact, combat is completely optional . But if you want to fight - there are no immortal or "essential" NPCs - everyone everywhere has a finite amount of HP and is fair game.
Turn-based combat
The game features old-school tactical turn-based combat with grid-based movement, action points and dice rolls.
Official videos
Gameplay Trailer
System requirements
Windows
Minimum requirements
最低配置: 操作系统 *: Windows 7 处理器: Intel Core i5-4200M @ 2.5GHz (4 CPUs) 内存: 8 GB RAM 显卡: Intel HD Graphics 4600 DirectX 版本: 12 存储空间: 需要 1500 MB 可用空间
Recommended requirements
推荐配置: 操作系统: Windows 10 处理器: Intel Core i7-770HQ 2.8GHz (8CPUs) 内存: 16 GB RAM 显卡: GeForce GTX 1050 DirectX 版本: 12 存储空间: 需要 2500 MB 可用空间
Supported languages
英语 * * 具有完全音频支持的语言
* Indicates full audio as listed by the store. Interface, subtitle or audio support is not inferred when unspecified.